Modeling
Fizz | The Tidal Trickster
Fan Art





Work Flow
This was the final project for the 3D Modeling for Games course, which taught the workflow of converting High Polygon models to Low Polygon for game integration. The assignment was to sculpt any character to be as close to the reference as possible. I chose "Little Devil Fizz" from League of Legends, a skin that I personally love.
The process started with Blocking in Blender, as it is my most proficient tool. I then moved the model into ZBrush to create the High Polygon details. After that, I performed Retopology in Maya to create a Low Polygon version suitable for games. I used Marmoset to Bake Textures from the High Poly to the Low Poly model, then painted the textures in Adobe Substance Painter. Finally, I completed the project by rendering and lighting the scene in Maya.

Modeling
Other Work
Practice Work








